

Credit goes to Csmibi for the addition here, I made a few updates but largely left everything as-is. exe at the top of his scripts to match the gamepass exe name but I haven't tested it. I added Csimbi's Teleportation script to my table but his table should also be working if you simply update the. ORIGINAL CODE - INJECTION POINT: 12.+29F4C13 This script attempts to JMP away from bandwidth calculationsĪobscanmodule( fNoBandwidthUsage, 12., 74 51 44 8B B6 7C D0 52 00 ) // should be uniqueĭb EB // changes je to jmp to skip bandwidth calculation. Game : 12. (GamePass)Īuthor : Anon-9/ Sunbeam (updated by iethanhuntz) You were too quick my friend, I was about the post Infinite Chiral Bandwidth Script myself. Max Structure Level on Fabrication/Upgrade (Works on Roads as well, just add a single required material and it will upgrade the structure or road to max).Īgain, please upvote Sunbeam and Csimbi for their work and I'd appreciate an upvote as well if you like the table.Terminal Materials (This will keep values locked whenever fabricating or extracting) (Your inventory chiral crystals won't reduce when repairing/upgrading structures) So please do me a favour and hit an upvote on their posts. Credit must go to Sunbeam and Csimbi for their work here : viewtopic.php?f=4&t=19671&start=30. Some AOBs matched from the other tables or closely matched enough for me to find and update for this version. This is Working Perfectly for Game Pass Version. Others can add to this table as they see fit. Pointer for Chiral Crystals on PC inventory.Terminal Materials (Pointers for Materials at Bases).BB No Stress (won't stop BB from crying though, couldn't get that portion to work).Package/Gear Durability (if you don't rest in bases gear will still look ragged over time) Carry Weight (weight only, there is still a container amount limit) One last note, I haven't tested until end of game so I cannot guarantee there won't something I missed. I also doubt I will add anymore as this meets my needs just fine and have no interest on expanding further at this time (I might but don't count on it). Everything should work but if something doesn't I probably won't look at why. You can try mine, wasn't planning on releasing so this is done as-is.
